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	<title>Comments for Nodraw.net</title>
	<atom:link href="http://www.nodraw.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nodraw.net</link>
	<description>Source Engine Level Design</description>
	<lastBuildDate>Fri, 06 Jan 2012 18:07:11 +0000</lastBuildDate>
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		<title>Comment on Tweaking Hammer for Efficiency by Ziao</title>
		<link>http://www.nodraw.net/2010/01/tweaking-hammer-for-efficiency/comment-page-1/#comment-1764</link>
		<dc:creator>Ziao</dc:creator>
		<pubDate>Fri, 06 Jan 2012 18:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=82#comment-1764</guid>
		<description>Hi Timothy,

Great suggestions, they really helped me!
One problem i am having however is that when i create a new window, there seems to be no way to drag it outside of the main hammer window, so i can&#039;t drag it to my second screen. Any idea how to fix this? Any reply would be greatly appreciated :)

Kind regards,
Nick</description>
		<content:encoded><![CDATA[<p>Hi Timothy,</p>
<p>Great suggestions, they really helped me!<br />
One problem i am having however is that when i create a new window, there seems to be no way to drag it outside of the main hammer window, so i can&#8217;t drag it to my second screen. Any idea how to fix this? Any reply would be greatly appreciated <img src='http://www.nodraw.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Kind regards,<br />
Nick</p>
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	<item>
		<title>Comment on Dynamic Materials with Proxies by Freakrules</title>
		<link>http://www.nodraw.net/2010/01/dynamic-materials-with-proxies/comment-page-1/#comment-1763</link>
		<dc:creator>Freakrules</dc:creator>
		<pubDate>Fri, 30 Dec 2011 12:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=93#comment-1763</guid>
		<description>Awesome^^
The valve developer community left me totally confused about material proxies, thx for makeing some &quot;templates&quot; for copy and paste ;D</description>
		<content:encoded><![CDATA[<p>Awesome^^<br />
The valve developer community left me totally confused about material proxies, thx for makeing some &#8220;templates&#8221; for copy and paste ;D</p>
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	<item>
		<title>Comment on Dynamic Materials with Proxies by Norman</title>
		<link>http://www.nodraw.net/2010/01/dynamic-materials-with-proxies/comment-page-1/#comment-1755</link>
		<dc:creator>Norman</dc:creator>
		<pubDate>Mon, 24 Oct 2011 02:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=93#comment-1755</guid>
		<description>How would create a material that would scroll a texture back and forth?</description>
		<content:encoded><![CDATA[<p>How would create a material that would scroll a texture back and forth?</p>
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	<item>
		<title>Comment on Increasing bounce lighting with $reflectivity by Vordwann</title>
		<link>http://www.nodraw.net/2011/02/reflectivity/comment-page-1/#comment-1465</link>
		<dc:creator>Vordwann</dc:creator>
		<pubDate>Sun, 07 Aug 2011 05:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=376#comment-1465</guid>
		<description>Well, it doesn&#039;t look like the ceiling is any more lit in the blue example, just the tint on the walls. I&#039;m sure if you made it just something like .60 .60 .60 that would work though...</description>
		<content:encoded><![CDATA[<p>Well, it doesn&#8217;t look like the ceiling is any more lit in the blue example, just the tint on the walls. I&#8217;m sure if you made it just something like .60 .60 .60 that would work though&#8230;</p>
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	<item>
		<title>Comment on A look at the detail of TF2 Part 4: 2Fort by dood</title>
		<link>http://www.nodraw.net/2010/09/detail-of-tf2-pt-4/comment-page-1/#comment-1464</link>
		<dc:creator>dood</dc:creator>
		<pubDate>Wed, 03 Aug 2011 07:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=295#comment-1464</guid>
		<description>Seeing how popular it is, I&#039;d really like to read a detailed analysis of pl_goldrush&#039;s design</description>
		<content:encoded><![CDATA[<p>Seeing how popular it is, I&#8217;d really like to read a detailed analysis of pl_goldrush&#8217;s design</p>
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	<item>
		<title>Comment on A look at the detail of TF2 Part 3: Dustbowl by NoOne</title>
		<link>http://www.nodraw.net/2010/09/detail-of-tf2-pt-3/comment-page-1/#comment-1463</link>
		<dc:creator>NoOne</dc:creator>
		<pubDate>Wed, 03 Aug 2011 03:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=284#comment-1463</guid>
		<description>&gt; It’s main purpose is to provide light to the area below

&gt;  wood piles down it’s length and crates

Its, not it&#039;s.</description>
		<content:encoded><![CDATA[<p>&gt; It’s main purpose is to provide light to the area below</p>
<p>&gt;  wood piles down it’s length and crates</p>
<p>Its, not it&#8217;s.</p>
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	</item>
	<item>
		<title>Comment on Lighting Compile Options by Jetroid</title>
		<link>http://www.nodraw.net/2010/12/lighting-compile-options/comment-page-1/#comment-1462</link>
		<dc:creator>Jetroid</dc:creator>
		<pubDate>Mon, 18 Jul 2011 20:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=324#comment-1462</guid>
		<description>Wow! I never knew about these! This will make my lighting much easier in future! Thanks!</description>
		<content:encoded><![CDATA[<p>Wow! I never knew about these! This will make my lighting much easier in future! Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Increasing bounce lighting with $reflectivity by Kev_Boy</title>
		<link>http://www.nodraw.net/2011/02/reflectivity/comment-page-1/#comment-1459</link>
		<dc:creator>Kev_Boy</dc:creator>
		<pubDate>Tue, 19 Apr 2011 08:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=376#comment-1459</guid>
		<description>All that light, just by editing a single value in a .vmt file? Sweet! 
The purpose of a million omni bounce lights swept away, just like that.</description>
		<content:encoded><![CDATA[<p>All that light, just by editing a single value in a .vmt file? Sweet!<br />
The purpose of a million omni bounce lights swept away, just like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Increasing bounce lighting with $reflectivity by Dabu</title>
		<link>http://www.nodraw.net/2011/02/reflectivity/comment-page-1/#comment-1458</link>
		<dc:creator>Dabu</dc:creator>
		<pubDate>Fri, 25 Mar 2011 15:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=376#comment-1458</guid>
		<description>Thanks! It&#039;s super effective!</description>
		<content:encoded><![CDATA[<p>Thanks! It&#8217;s super effective!</p>
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	</item>
	<item>
		<title>Comment on Dynamic Materials with Proxies by Pdan4</title>
		<link>http://www.nodraw.net/2010/01/dynamic-materials-with-proxies/comment-page-1/#comment-1457</link>
		<dc:creator>Pdan4</dc:creator>
		<pubDate>Tue, 15 Mar 2011 05:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=93#comment-1457</guid>
		<description>Mind emailing me the code for the water? Pdan4.0@gmail.com</description>
		<content:encoded><![CDATA[<p>Mind emailing me the code for the water? <a href="mailto:Pdan4.0@gmail.com">Pdan4.0@gmail.com</a></p>
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