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	<title>Comments on: TF2 Mapping: Soldier</title>
	<atom:link href="http://www.nodraw.net/2010/02/tf2-mapping-soldier/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nodraw.net/2010/02/tf2-mapping-soldier/</link>
	<description>Source Engine Level Design</description>
	<lastBuildDate>Sun, 05 Sep 2010 20:31:36 +0000</lastBuildDate>
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		<title>By: grazr</title>
		<link>http://www.nodraw.net/2010/02/tf2-mapping-soldier/comment-page-1/#comment-1357</link>
		<dc:creator>grazr</dc:creator>
		<pubDate>Mon, 22 Feb 2010 00:48:25 +0000</pubDate>
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		<description>Nerdboy, The article isn&#039;t about rocket jumping, it&#039;s about balancing height advantages, and the ramifications of height differences in your level, in regards to the soldier.

The height can be achieved in any variation by X class, but at the end of the day it needs to be considered critically, and here we see the consideration over the Soldier.

It&#039;s not designing for rocket jumping, its designing for class balance.</description>
		<content:encoded><![CDATA[<p>Nerdboy, The article isn&#8217;t about rocket jumping, it&#8217;s about balancing height advantages, and the ramifications of height differences in your level, in regards to the soldier.</p>
<p>The height can be achieved in any variation by X class, but at the end of the day it needs to be considered critically, and here we see the consideration over the Soldier.</p>
<p>It&#8217;s not designing for rocket jumping, its designing for class balance.</p>
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		<title>By: Nerdboy</title>
		<link>http://www.nodraw.net/2010/02/tf2-mapping-soldier/comment-page-1/#comment-1355</link>
		<dc:creator>Nerdboy</dc:creator>
		<pubDate>Wed, 10 Feb 2010 03:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=184#comment-1355</guid>
		<description>I hate to sound rude, but for an article on a class you described as the most utilizing of vertical space, there was very little mention of rocket jumping in design. Strictly speaking, there&#039;s more to rocket jumps than giving a soldier a ledge.</description>
		<content:encoded><![CDATA[<p>I hate to sound rude, but for an article on a class you described as the most utilizing of vertical space, there was very little mention of rocket jumping in design. Strictly speaking, there&#8217;s more to rocket jumps than giving a soldier a ledge.</p>
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