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	<title>Comments on: Impromptu Interview: Iikka Keranen</title>
	<atom:link href="http://www.nodraw.net/2010/01/interview-iikka/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nodraw.net/2010/01/interview-iikka/</link>
	<description>Source Engine Level Design</description>
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		<title>By: Vilepickle</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1341</link>
		<dc:creator>Vilepickle</dc:creator>
		<pubDate>Wed, 13 Jan 2010 05:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=123#comment-1341</guid>
		<description>I&#039;m pretty sure this guy made a lot of textures for Q3 back in the day, I remember using his texture packs :P

Good to see he&#039;s employed at an excellent company.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure this guy made a lot of textures for Q3 back in the day, I remember using his texture packs <img src='http://www.nodraw.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Good to see he&#8217;s employed at an excellent company.</p>
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		<title>By: Randdalf</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1335</link>
		<dc:creator>Randdalf</dc:creator>
		<pubDate>Fri, 08 Jan 2010 17:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=123#comment-1335</guid>
		<description>This solves the mystery of the Yen symbol in Badlands then. It also means Iikka made Hydro as well :)</description>
		<content:encoded><![CDATA[<p>This solves the mystery of the Yen symbol in Badlands then. It also means Iikka made Hydro as well <img src='http://www.nodraw.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: DaBeatzProject</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1334</link>
		<dc:creator>DaBeatzProject</dc:creator>
		<pubDate>Fri, 08 Jan 2010 16:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=123#comment-1334</guid>
		<description>Aah this is so nice! Thanks mangy, Ace, and Iika ofcourse! :D</description>
		<content:encoded><![CDATA[<p>Aah this is so nice! Thanks mangy, Ace, and Iika ofcourse! <img src='http://www.nodraw.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Andrew D</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1333</link>
		<dc:creator>Andrew D</dc:creator>
		<pubDate>Wed, 06 Jan 2010 19:21:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=123#comment-1333</guid>
		<description>This is pretty damn interesting to read through - always nice to see the development of a map, along with the Q&#039;s and A&#039;s, although with my limted knowledge of Hammer I don&#039;t hugely understand D:

Keep up the good work, from some of the other stuff I&#039;ve read on here it&#039;s starting to definetely become a nice site to look at for the details of mapping and such.</description>
		<content:encoded><![CDATA[<p>This is pretty damn interesting to read through &#8211; always nice to see the development of a map, along with the Q&#8217;s and A&#8217;s, although with my limted knowledge of Hammer I don&#8217;t hugely understand D:</p>
<p>Keep up the good work, from some of the other stuff I&#8217;ve read on here it&#8217;s starting to definetely become a nice site to look at for the details of mapping and such.</p>
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	<item>
		<title>By: Nutomic</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1332</link>
		<dc:creator>Nutomic</dc:creator>
		<pubDate>Wed, 06 Jan 2010 14:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=123#comment-1332</guid>
		<description>Really nice interview, i hope we will see more of these.

Those drawing skills are incredible, i want to be able to do that, too (tutorial on that?)

Also, what about some ingame screens of the very first versions?</description>
		<content:encoded><![CDATA[<p>Really nice interview, i hope we will see more of these.</p>
<p>Those drawing skills are incredible, i want to be able to do that, too (tutorial on that?)</p>
<p>Also, what about some ingame screens of the very first versions?</p>
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	<item>
		<title>By: Moose</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1331</link>
		<dc:creator>Moose</dc:creator>
		<pubDate>Wed, 06 Jan 2010 05:28:07 +0000</pubDate>
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		<description>Awesome. It&#039;s always nice to have a valve-mapper interview, I see so few of them, and they always help me out a lot. Also fun to see that those sketches are about as good as mine, heh.</description>
		<content:encoded><![CDATA[<p>Awesome. It&#8217;s always nice to have a valve-mapper interview, I see so few of them, and they always help me out a lot. Also fun to see that those sketches are about as good as mine, heh.</p>
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		<title>By: Flame</title>
		<link>http://www.nodraw.net/2010/01/interview-iikka/comment-page-1/#comment-1330</link>
		<dc:creator>Flame</dc:creator>
		<pubDate>Wed, 06 Jan 2010 05:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=123#comment-1330</guid>
		<description>Thats a pretty informative article you got there, really liked the part where you talked about him making badlands, not too much emphasis but still enough to note that the guy has put out my two favorite official maps.

From a 6v6 standpoint I really appreciated the fact that you work so long and put so much thought into your maps (as is apparent looking at the success of cp_badlands). Hydro was probably no easy feat I&#039;d imagine.

Hope more Valve employees can do more of these to provide more insight on mapmaking, and provide newer mappers and players with tips to get themselves started.

A+, would read again</description>
		<content:encoded><![CDATA[<p>Thats a pretty informative article you got there, really liked the part where you talked about him making badlands, not too much emphasis but still enough to note that the guy has put out my two favorite official maps.</p>
<p>From a 6v6 standpoint I really appreciated the fact that you work so long and put so much thought into your maps (as is apparent looking at the success of cp_badlands). Hydro was probably no easy feat I&#8217;d imagine.</p>
<p>Hope more Valve employees can do more of these to provide more insight on mapmaking, and provide newer mappers and players with tips to get themselves started.</p>
<p>A+, would read again</p>
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