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	<title>Comments on: Optimization in Source: A Practical Demonstration</title>
	<atom:link href="http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/</link>
	<description>Source Engine Level Design</description>
	<lastBuildDate>Fri, 06 Jan 2012 18:07:11 +0000</lastBuildDate>
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		<title>By: Fausto</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1450</link>
		<dc:creator>Fausto</dc:creator>
		<pubDate>Tue, 25 Jan 2011 16:03:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1450</guid>
		<description>You could do something related to Left 4 Dead 2. Maps from this game are pretty complex, specially in versus mode. It should help a lot.

Thanks.</description>
		<content:encoded><![CDATA[<p>You could do something related to Left 4 Dead 2. Maps from this game are pretty complex, specially in versus mode. It should help a lot.</p>
<p>Thanks.</p>
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		<title>By: Team 0FF » TF2 » The Art Pass Contest</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1391</link>
		<dc:creator>Team 0FF » TF2 » The Art Pass Contest</dc:creator>
		<pubDate>Sat, 17 Jul 2010 11:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1391</guid>
		<description>[...] la parte di ottimizzazione, leggi l&#8217;ottimo tutorial [...]</description>
		<content:encoded><![CDATA[<p>[...] la parte di ottimizzazione, leggi l&#8217;ottimo tutorial [...]</p>
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	<item>
		<title>By:  </title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1371</link>
		<dc:creator> </dc:creator>
		<pubDate>Tue, 01 Jun 2010 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1371</guid>
		<description>I still don&#039;t understand this ! T_T</description>
		<content:encoded><![CDATA[<p>I still don&#8217;t understand this ! T_T</p>
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	<item>
		<title>By: Shermstyle23</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1370</link>
		<dc:creator>Shermstyle23</dc:creator>
		<pubDate>Fri, 30 Apr 2010 07:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1370</guid>
		<description>Hi.  I have some questions as to what capacity I can use the hint/skip textures.  Here is a link to a chart that I made so that I can understand how much more I can optimize my maps using the hint/skip textures.  Please elaborate about the chart.  If you have any questions about the image please do not hesitate to email me.  Well here is the link to the chart:
http://i274.photobucket.com/albums/jj248/shermstyle23/HintSkiptexturequestion.jpg
Just so you know, I am working on a 7-8 map campaign for L4D2.  Thanks in advance!  The article above is actually the best article I&#039;ve seen regarding the hint/skip texture.  An article that definitely needs to be in the SDK Documents.</description>
		<content:encoded><![CDATA[<p>Hi.  I have some questions as to what capacity I can use the hint/skip textures.  Here is a link to a chart that I made so that I can understand how much more I can optimize my maps using the hint/skip textures.  Please elaborate about the chart.  If you have any questions about the image please do not hesitate to email me.  Well here is the link to the chart:<br />
<a href="http://i274.photobucket.com/albums/jj248/shermstyle23/HintSkiptexturequestion.jpg" rel="nofollow">http://i274.photobucket.com/albums/jj248/shermstyle23/HintSkiptexturequestion.jpg</a><br />
Just so you know, I am working on a 7-8 map campaign for L4D2.  Thanks in advance!  The article above is actually the best article I&#8217;ve seen regarding the hint/skip texture.  An article that definitely needs to be in the SDK Documents.</p>
]]></content:encoded>
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	<item>
		<title>By: Mr. Double Oh B</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1342</link>
		<dc:creator>Mr. Double Oh B</dc:creator>
		<pubDate>Wed, 13 Jan 2010 08:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1342</guid>
		<description>Vander Said: I have never read a more easy to understand tutorial on optimization. Thank you x100!

I have to agree with this ;P!  Helped me a lot with the L,T,W shapes and the area portals.  I&#039;ve heard though that occluders should be considered a last resort.  But whatever :P.</description>
		<content:encoded><![CDATA[<p>Vander Said: I have never read a more easy to understand tutorial on optimization. Thank you x100!</p>
<p>I have to agree with this ;P!  Helped me a lot with the L,T,W shapes and the area portals.  I&#8217;ve heard though that occluders should be considered a last resort.  But whatever <img src='http://www.nodraw.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> .</p>
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		<title>By: Bock</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1320</link>
		<dc:creator>Bock</dc:creator>
		<pubDate>Wed, 30 Dec 2009 18:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1320</guid>
		<description>Amazing guide Mangy!  I&#039;ve never been able to properly grasp how to use hints correctly.  This helped tremendously.</description>
		<content:encoded><![CDATA[<p>Amazing guide Mangy!  I&#8217;ve never been able to properly grasp how to use hints correctly.  This helped tremendously.</p>
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	<item>
		<title>By: Daedryon</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1309</link>
		<dc:creator>Daedryon</dc:creator>
		<pubDate>Sun, 20 Dec 2009 16:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1309</guid>
		<description>Holy hell this is amazing.

I might try this, keep my maps from lagging horribly.</description>
		<content:encoded><![CDATA[<p>Holy hell this is amazing.</p>
<p>I might try this, keep my maps from lagging horribly.</p>
]]></content:encoded>
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		<title>By: TDSoYS</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1307</link>
		<dc:creator>TDSoYS</dc:creator>
		<pubDate>Mon, 14 Dec 2009 06:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1307</guid>
		<description>Thank you for the great intro Mangy! Now I&#039;m ready to give optimization a shot.</description>
		<content:encoded><![CDATA[<p>Thank you for the great intro Mangy! Now I&#8217;m ready to give optimization a shot.</p>
]]></content:encoded>
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	<item>
		<title>By: Vander</title>
		<link>http://www.nodraw.net/2009/12/optimization-in-source-a-practical-demonstration/comment-page-1/#comment-1292</link>
		<dc:creator>Vander</dc:creator>
		<pubDate>Mon, 14 Dec 2009 01:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.nodraw.net/?p=39#comment-1292</guid>
		<description>I have never read a more easy to understand tutorial on optimization.  Thank you x100!</description>
		<content:encoded><![CDATA[<p>I have never read a more easy to understand tutorial on optimization.  Thank you x100!</p>
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